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sharkiserg
ко мне в руки попала большая коллекция видео уроков по 3Ds MAX и MAYA
буду постепенно выкладывать, если кого-то продублирую, не обижайтесь....
sharkiserg
Turbo.Training.ParticleFX.For.Film.DVDR-ABORTIONSAREFORBABIES

дополнительная информация:http://www.turbosquid.com/FullPreview/Index.cfm/ID/271409

хттп://rapidshare.com/users/JSK6KO
sharkiserg
Gnomon DVD Environment Lighting for Production
3,3 Gb (15x98 Mb + 1x57 Mb)

This DVD, takes you through the entire process of creating an environment with 3ds Max starting with the analysis of reference photographs and determining real world object dimensions, all the way through the 3D modeling and texturing pipeline. Master will teach you how to spot the visual cues that will allow you to quickly and accurately determine dimensions from set photographs. You will also learn how to build quick layout files for modeling and animation and how to model and texture an entire environment from photographic reference. Many artistic and technical challenges are addressed such as understanding perspective, modeling architecture, tile roofs, stone pathways as well as decay and general destruction.


хттп://rapidshare.com/users/3SQ9U6
sharkiserg
«GNOMON VRAY DVD Techniques Exteriors»
16x98 Mb + 1x80 Mb

This DVD covers a general introduction to the principles of Global Illumination, which are essential to the understanding of this specialized form of lighting. While the series primarily uses V-Ray as the render engine in a 3ds Max environment, those using other GI renderers will also benefit from the conceptual techniques described. From the general concepts of reflected specular and diffuse light, to sky lights and image based lighting with HDRIs.

хттп://rapidshare.com/users/BWL5EM
sharkiserg
вот еще небольшие уроки по вирею
tutoriel Vray material left 1
Modeling Vray material left 2
Materials glass Vray material left 3
Materials bottle Vray material left 4
3rd part of the tutorial known rles materials Vray
Video final the tutoriel Vray Glass material

http://rapidshare.com/files/1448877/Vray_material_Intro.7z
http://rapidshare.com/files/1448758/Vray_m...Partie_201_1.7z
http://rapidshare.com/files/1448696/Vray_m...Partie_202.1.7z
http://rapidshare.com/files/1448657/Vray_m...Partie_202.2.7z
http://rapidshare.com/files/1449380/Vray_M...l_Partie_203.7z
http://rapidshare.com/files/1448543/Vray_Material_final.7z
sharkiserg
Gnomon 3ds Max Environment Lighting for Production

дополнительная информация:http://www.thegnomonworkshop.com/dvds/tjo02.html


хттп://rapidshare.com/users/PXCWLI

sharkiserg
если есть какие пожелания пишите . будет в сборнике-обязательно выложу!
123456
пожелание,чтобы не на рапиде лежало...
а так все хорошо...
c1trus
QUOTE
пожелание,чтобы не на рапиде лежало...
а так все хорошо...

+1
sharkiserg, давай куда нибудь на oxyshare.com к примеру
kotofey_z
никого не слушай выкладывай на рапиде
с остальных ресурсов и скорость плохая и часто файлы бытые
sharkiserg
продолжим....)
Evermotion Creation4ever -- VRay Advanced Tutorials and more

http://www.evermotion.org/

http://rapidshare.com/users/E5R48

Password : shareislove
sharkiserg
3DS MAX Foundations Lighting Materials

хттп://rapidshare.com/users/8ILJLR
sharkiserg
продолжим.......)

Evermotion Creation4ever -- VRay Advanced Tutorials and more
http://www.evermotion.org/

хттп://rapidshare.com/users/E5R48

Password : shareislove
sharkiserg
THE HOLY CHURCH GUYS


Proudly Present:

=X 3DS.Max.MasterClass.Steering.Clear.of.Photo.Real.D VDR-HCG X=

┌───────────────────────────────────────────────── ──────────────────────────┐
│ RELEASE INFO │
├──────────────────────────────────────┬────────── ──────────────────────────┤
│ Keygened by..: HCG ..................│ Supplier...: HCG .................│
│ Type.........: Bookware ............│ Date.......: 15 July 06 ..........│
│ Disk Size....: [ 1 DVD ] ..........│ Protection.: Holy Shit ...........│
└──────────────────────────────────────┴────────── ──────────────────────────┘


Release Notes :


When a client asks for photo-real but time or other constraints do not
permit it, going in a completely different direction often proves
beneficial. Cartoon looks as well as hard-edge mechanical looks can easily
be achieved using Autodesk« 3ds Max« and Autodesk« Combustion« software as
well as third-party solutions for both applications.

This DVD is for anyone wanting to output stylized animations that stay
clear of photorealistic.



Install/Crack Notes:


unpack


Enjoy!!!

- The Holy Church Guys-




┌───────────────────────────────────────────────── ──────────────────────────┐
│ │
│ Holy Church Guys originally founded in 1983 by Nikos T. and Thodoros T. │
│ Sinclair Spectrum was the computer (!) they used to begin cracking and │
│ soon their first cracks were made available to the public. │
│ H.C.G continued succesfully to the PC era when many clever protections │
│ arised and defeated at the same time, like key disks, manual codes etc. │
│ A short time before Windows come, real life has obliged Nikos and Theo │
│ to stop cracking for H.C.G and the group remained idle till today. │
│ Now, we are getting it back to life, in a completelly different field, │
│ where the fight between protectors and crackers is at it's maximum, │
│ but with the same motivation, will and passion they inspired us. │
│ We hope we will be equal to them and have the same success! │
│ H.C.G wishes to greet following groups: SCOTCH (ofcourse!), UCF & CORE │
│ We also wish to honour the warriors of T.U.D.E who have lost the fight │
│ against piracy. You will live forever in our memories!!! │
│ │
│ =x= The Holy Church Guys Council =x= │

хттп://rapidshare.com/users/PSY63A
sharkiserg
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3dsmax.tut-ducati.916-obscured

More infos here :
Quote:http://www.tutorials3d.com/eng/tut_sheet.asp?tut_id=14

http://rapidshare.com/users/ODRF1F
password is erick3d
sharkiserg
2Head Modeling Tutorial
by Chris Rogers | AVI | 80 Mb

This tutorial shows how to model a human head using subdivision surfaces in 3ds Max 6 and higher. The tutorial is about one hour long. Chris provides audio commentary to walk users through undesrtanding the steps required to model a human head. This tutorial may be a little hard to follow for the beginner, so Chris recommend if you are not comfortable with 3dsMax, then you first learn the basics.

The script files that used in the tutorial are included in the RAR-file.
You will have to adjust the values in the script and rename the objects to match your image plane names. To get them to work in max, just copy the text from the files, and then paste them into a new script window. (F11 to open the listener, then file/new) Then from there hilight the text, then drag and drop it onto the toolbar where you want the button to be.
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http://rapidshare.com/files/1584845/Head_Tutorial.rar
sharkiserg
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Have you ever dreamed of modeling your own car? Have you ever been jealous of someone's gallery of perfect vehicles? You don't have to be any more.. thanks to this DVD tutorial.

In the 2 hours of material you will find:

* How to set up the scene and place blueprints
* How to start modeling a car
* "step by step" guide through all the hardest car elements;
* A lot of useful tips regarding the hardest parts of modeling a cg car, like lights, windows or tires;
* How to build fast and matching interiors;
* Plus many more...

Download
Rapidshare link : 12 x 50MB + 48MB

хттп://rapidshare.com/users/EX98OS
Password : shareislove
sharkiserg
Just Animate - Walk Cycles for 3ds Max
info


"Just Animate - Walk Cycles for 3ds Max" is a CD which contains over two and a half hours of video tutorials. Before your eyes, using 3ds Max, the animator creates a basic walk from scratch and then modifies that walk four times in order to show how variations can quickly be created.


http://rapidshare.com/users/J2SDNY
Pass: iraqvip.cc
sharkiserg
3D PALACE: The Chaos Scorpion Uberproject
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The tutorials set details the complete and end to end modelling of the huge Chaos Scorpion
- an eight legged mechanical death machine with a massive torso'ed twin clawed front end similar to an evil looking cyclops.

The entire complete model is then rigged and animated with a drop, walk and attack set of animations
that will leave you in no doubt how to animate your own complex models.

download: 90MB each file


http://rapidshare.com/users/SXYZIM
pass: bullparade
sharkiserg
Gnomon Workshop Global Illumination - Interiors


http://www.thegnomonworkshop.com/dvds/cni02.html

http://rapidshare.com/users/75WYK9
sharkiserg
Tech-O-Matic Reactor Video Training

Topics covered:

User Interface
Rigid Bodies
Soft Bodies
Cloth Entities
Ropes
Water
Constraints
Actions


http://rapidshare.com/users/HBNQS4
sharkiserg
Thinking Particles Trainig Videos
Topics covered:

Intro
Groups
Materials 1
Materials 2
Fragment
Matter Waves
Motion Inheritance
Param Block
BlackBox

http://rapidshare.com/files/1598665/Thinki....0.Training.rar
sharkiserg
Gnomon.3dsmax.Training.DVD-Dharacter.Modeling.For.Production
In this DVD, Ian shows you the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio. He takes you through the process of building clean geometry using Max's built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, Ian covers how to set up hair using Hair FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshop®, Ian discusses how to present the character in a professional manner. This DVD is intended for artists with a basic under- standing of polygon modeling in Max, but is useful to anyone regardless of skill level or software. In this DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Photoshop®.

Over 7 1/2 hours of Lecture.
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Topics Covered:
Max Modeling tools
Using PolyBoost Tools
Poly by Poly Modeling
Detailing in ZBRush
Retopologizing Hi-res Objects
Building Props
Setting Up Lighting/Camera Rig
Basic Brazil Techniques
Hair FX Set up
Basic BodyPaint and Material Editing
Rigging for a Pose



Chapters:
01: Setting up a Template Character
02: Basic Light Rig/Blocking in Character, Part 1
03: Basic Light Rig/Blocking in Character, Part 2
04: Detailing Simple Objects and Retopologizing
05: Detailing the Character, Part 1
06: Using Paint Overs to Shape Your Characters
07: Detailing the Character, Part 2
08: Hair, Setting a Style with HairFX
09: Rigging Using Biped, Part 1
10: Rigging Using Biped, Part 2
11: Final Renders


Files: 33rar x 100MB=3.06GB
Password: hitmebabyonemoretime

http://rapidshare.com/users/2NQ4KB
sharkiserg
Вот мне понравился урок по созданию робота APU из Matrix3

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http://whatisthematrix.warnerbros.com/apu/...rv_adam_01.html


http://rapidshare.com/users/88XZP8
PASS: xgr3d или gfxgfx.net
sharkiserg
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CG Academy - Intermediate Texturing 1 - The Uunwrap UVW Tool (DVDR)

http://www.cg-academy.net/pages/topi...mediate_01.php

INSTRUCTOR: Chris Thomas
LEVEL: Intermediate
RUNNING TIME: 4 Hours, 47 Minutes

The second DVD in our texturing series explores the Unwrap UVW modifier tool in 3dsmax 8.0. The DVD opens with an explanation of the fundamental concepts behind UV unwrapping. Then moves on to give a thorough introduction to all of the user interface elements of the tool. And then Chris takes you through a comprehensive real world project that will give you a solid understanding of the techniques and workflows of the unwrapping process.

This DVD is aimed at an intermediate level user that has a grasp of the fundamentals of texturing and mapping within 3dsmax. It is an ideal continuation of the skills learnt in DVD1 in this series UV Mapping & Texturing.

Size : 1,50 Gb

http://rapidshare.com/users/T2EYB0
пароль если нужно
YeYo
biggrin.gif
sharkiserg
видеоурок по Glu3D
http://rapidshare.com/files/1727249/Vermouth.wmv
sharkiserg
Trinity Animation Advanced 3DS Max Character Modeling DVDR
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полный урок по созданию девушки
Designed for the intermediate level 3ds max user, this training video will help you learn how to use polygonal and sub-divisional modeling tools to create a fully articulated human 3D model. Follow along as each body part is created, matched, attached and refined.

* Includes printed guide to all 48 movies
* 16 hours of Quicktime™ Movies with audio
* Suitable for intermediate 3ds max users (advise that you have a basic understanding of 3ds max before beginning)
* High resolution 1024x768 captures
* Movies created using 3ds max 6 (Users can acomplish this tutorial using 3ds max4 upwards.)
* Produced by Jim Lammers

http://rapidshare.com/users/IH77CL
Martens Alexander
А по Maya есть что нить полезное.
Текстуринг, Ментал, Анимация ?
sharkiserg
QUOTE(Martens Alexander @ 03/11/2006, 01:15) [snapback]746130[/snapback]

А по Maya есть что нить полезное.
Текстуринг, Ментал, Анимация ?


если интересует что то конкретно (какой- то урок)-напиши я выложу, если есть. А вообще есть уроки .
N2O
Надо есчо - а по Zbrush и Real Flow - есть - да вообще все что есть (если не влом) выкладывай biggrin.gif
sharkiserg
Simply Maya - 3D Video tutorials. Haunted House - Modeling tutorial

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Trying to learn and break into the world of 3D modeling? Then the Haunted house tutorial is just for you. This tutorial will cover all the basic tools and work flow to get the new user comfortable with the many aspects of MAYA. You will start off by learning how to set up a image plane to help aid you in the look of your house. Then we will dive into modeling using basic shapes to rough out the look and size the house then off to start adding the details using many of the modeling tools built into Maya like extrude face, and merge vertices's to really start giving your project life.

хттп://rapidshare.com/users/RTJQO8
sharkiserg
Digital-Tutors - 3D Texturing in Maya and Photoshop

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Learn the essential techniques to create and apply flawless textures using Maya and Photoshop with over 3 hours of interactive training. Great for beginner and intermediate users.

Popular highlights include:
# PSD Textures in Maya
# Layer Sets in Photoshop
# Photo Manipulation for 3D textures
# Creating Custom Brushes in Photoshop
# Building Blend Modes in Photoshop
# Bump Maps
# Specular Maps
# Base Textures
# Skin Coloring
# Color Maps

"Fundamentals of Maya: 3D Texturing in Photoshop" concentrates on the essential techniques needed to create and apply flawless textures to your existing models, resulting in extraordinary realism and detail. Each of the concepts, methods, and tools used are presented in clear and easy to follow steps, specifically designed to save you time and frustration throughout your workflow. Master texturing in Photoshop using PSD textures in Maya, using Layer Sets in Photoshop, manipulating existing photos for 3D textures, creating custom brushes in Photoshop, building Blend Modes in Photoshop, creating Bump Maps, creating Specular Maps, base textures, skin coloring, creating color maps, and several additional techniques resulting in flawless visual detail.

Course Outline

Introduction
This lesson will introduce you to the project and go over what topics will be covered over the span of this training kit.

Getting the UV Snapshot Into Photoshop
Before we get started painting the textures, we need to get the UV snapshot into Photoshop.

Creating the Base Color for the Skin
Now that we have the UV snapshot in Photoshop, we can begin creating the skin texture.

Creating the First Color
In this lesson we will begin the process of painting the secondary skin tones on the monster.

Problems With PSD Textures in Maya
In this lesson we will take a look at some limitations Maya has with PSD textures, and how we can get around them.

Adding Veins to the Head
We will take a look at several techniques that can be used in Photoshop to add veins to the monster's skin.

Working on Darker Skin Tones
We will explore the techniques of adding dark secondary skin tones and blending them into the base color of the skin.

Refining the Darker Skin Tones
Continuing from the previous lessons, we will add more definition and detail to some of the areas of darker skin tone.

Painting Lighter Colors on the Monster's Face
In this lesson we will begin building up some of the lighter skin tones on the face of the monster.

Adding Wrinkles to the Lips
We will now focus on the techniques you can use to create the creases and winkles on the monster’s lips.

Creating Wrinkles Around the Eyes and the Mouth
In this lesson we will begin adding a few wrinkles around the eyes and the corners of the mouth.

Creating a Base Color for the Monster’s Claws
In this lesson we will create the claw base color by painting very specific areas of the UV Layout in Photoshop.

Adding Secondary Colors to the Claws
In this lesson we fill focus our attention on adding some secondary colors to the claw texture.

Finishing the Claw Texture
Before we finish with the claws, we need to add detail to a few areas of the texture.

Creating the Underbelly Texture
In this lesson we will begin to create the underbelly texture for the monster. We will also point out some potential problems you may have in this area.

Finishing the Underbelly Texture
Continuing from the previous lesson, we will finish creating the underbelly texture for the monster.

Painting the Ridges on the Spine (part 1)
In this lesson we will begin the process of creating the color for the ridges on the monster's spine.

Painting the Ridges on the Spine (part 2)
Now that we have the rough shape of the ridges created, we will focus on transitioning them into the rest of the skin.

Creating the Highlights for the Spine Ridges
In this lesson we will focus on adding highlights to the spine ridges on the monster’s back.

Preparing Custom Brushes in Photoshop
What if Photoshop doesn’t have a brush that is suitable for the look you want? We will look at the process of creating your own customized brushes in Photoshop.

Adding Age Spots to the Monster's Texture
In this lesson we will begin the process of creating age spots and blemishes for the monster.

Finishing the Age Spots on the Monster's Body
Continuing from the previous lesson, we will finish adding the age spots to the body of the monster.

Using Photos in 3D Textures (part 1)
Using photographic elements can add realism to 3D textures. In this lesson we will begin the process of manipulating a photograph to be used in our texture.

Using Photos in 3D Textures (part 2)
In this lesson we will continue to make adjustments to the photograph so that it can be used in our 3D texture.

Using Photos in 3D Textures (part 3)
Before we can use the photograph in our 3D texture, there are a few more minor adjustments that need to be made.

Adding the Photograph to the Texture
The photographic element is now ready to be added to monster’s skin texture.

Creating the Bump Map (part 1)
In this lesson we will begin creating the bump map for the monster's skin.

Creating the Bump Map (part 2)
Continuing from the previous lesson, we will fine-tune the appearance of the monster's bump map.

Creating the Specular Map
In this lesson we will create a specular map that can be used to specify shiny areas of the monster's skin.

Creating the Horn Color
In this lesson we will take advantage of Maya’s shaders to create the color map for the horns.

Creating the Bump Map for the Horns (part 1)
In this lesson we will begin the process of using Maya’s shading networks to create the bump map for the horn.

Creating the Bump Map for the Horns (part 2)
Continuing from the previous lesson, we will build a more advanced shading network in Maya to control the bump map for the horns.

Creating the Shading Networks for the Teeth
In this final lesson we will use Maya to create the shading networks for the teeth and gums of the monster.

хттп://rapidshare.com/users/GC1NS

Pass unrar : shareland.org
sharkiserg
Character Binding and Skinning in Maya

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Digital-Tutors is proud to bring you the much anticipated "Essentials: Character Binding and Skinning in Maya", the perfect companion to our highly acclaimed "Essentials: Character Rigging in Maya" training kit. Committed to providing you with the most innovative and award-winning solutions, Digital-Tutors has produced the "Essentials: Character Binding and Skinning in Maya" training kit to build and refine your modeling and animation skills. This step-by-step training kit dissects the elaborate and complex world of animation, and allows you to discover the simplicity of character binding in 80 minutes of our revolutionized training experience.

http://rapidshare.com/files/2275807/DT_BIN_CD_2.part1.rar
http://rapidshare.com/files/2275191/DT_BIN_CD_2.part2.rar
Grover
2 sharkiserg

Во первых - БОЛЬШОЕ СПАСИБО.

Во вторых - а нельзя ли выкладывать 100 мб файлами? Было бы здорово, имхо.
sharkiserg
Maya - Gnomon Workshop - Nurbs Modeling
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хттп://rapidshare.com/users/37VAPX
sharkiserg
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хттп://rapidshare.com/users/TB5LU0
Password

www.projectw.org
sharkiserg
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хттп://rapidshare.com/users/5T5DOI
Password

www.projectw.org
sharkiserg
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хттп://rapidshare.com/users/B90ALE
Password

www.projectw.org

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хттп://rapidshare.com/users/L4UH3I
Password

www.projectw.org
sharkiserg
Maya Techniques SuperToon Animation
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http://rapidshare.com/users/EACRQR
sharkiserg
Discover Maya Broadcast Animation(alias learning tools)
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http://rapidshare.com/users/76S17N
Grover
2 sharkiserg

Respect!
sharkiserg
GNOMON Character Animation Fundamentals
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This lecture is an introduction to character animation. We will see how in applying the basic principals of animation to both a bouncing ball and a jumping character, we will achieve scenes that have both dynamic movement and weight. We use the graph editor to set keyframes and manipulate them in time and space, while developing an understanding of how to read a function curve. Essential demonstrated skills include how to adjust animation in-betweens, how to offset movement, how to hide keys and how to efficiently utilize the timeline.
хттп://rapidshare.com/users/W2Z3NX
pass:RNT
sharkiserg
GNOMON Character Animation Animating Bipeds
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This lecture is an introduction to character animation. We will see how in applying the basic principals of animation to both a bouncing ball and a jumping character, we will achieve scenes that have both dynamic movement and weight. We use the graph editor to set keyframes and manipulate them in time and space, while developing an understanding of how to read a function curve. Essential demonstrated skills include how to adjust animation in-betweens, how to offset movement, how to hide keys and how to efficiently utilize the timeline.
хттп://rapidshare.com/users/RRLKZQ
pass:RNT
sharkiserg
GNOMON Character Animation 3: Animating Your First Scene
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The art of character animation is about telling story through acting. This lecture covers the setup of a two-character scene that includes a simple character, with few keyable attributes, and a complex character with many keyable attributes. We will approach setting major key poses, moving holds, extremes, overlap and contact positions together with adding and freeing tangent weight on function-curves. Inbetweens are also used to control the contrast and spacing of movement in our animation. The end result is a fully realized scene that is believable and sophisticated.
хттп://rapidshare.com/users/QH34H9
pass:RNT
sharkiserg
Digital tutors - Facial animation and lip sync for Maya
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Description Learn innovative and time-saving facial animation and lip sync techniques in Maya with over 6.5 hours of project-driven training. Perfect for intermediate artists.
Popular highlights include:

* Animating to Dialogue
* Lip Syncing
* Principles of Emotion
* Referencing Footage
* Mechanics of Facial Animation
* Timing and Spacing
* Anticipation
* Animating Arcs
* Pose to Pose
* In-betweening
* Follow-through
* Head Subtleties
* Facial Expressions
* Graph Editor
* Working with Shot Camera
* Animating with Simplicity
* Show Buffer Curves
* Editing Tangents

-------------------------------------------
Software Requirement: Maya 7
Run Time: 6 hrs. 14 min., 2 discs

CD1 хттп://rapidshare.com/users/4YYCQI
CD2 хттп://rapidshare.com/users/25V75D
pass - otto
Eol-dark_elf
Есть что-нибудь для "Макса"? Желательно по анимации персонажей, моделированию сплайнами, работы с шерстью и частицами, и по vidopost'у
sharkiserg
CG Academy Particle Flow Fundamentals 5 : Practical Examples

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Description
Practical Examples concludes our Particle Flow Fundamentals series with an in depth look at nine diverse real world effects. We look at how to approach each example in the most efficient manner, how different flow topologies can be used to tackle different effect problems. How materials can be used to produce animated effects, and how animated meshes can be instanced into our flows to help in realising our compelling series of effects.

This DVD is aimed at a user with a basic knowledge of Particle Flow. It has been primarily designed as a continuation of our Particle Flow Fundamentals series, though it is also very much suitable for those of an intermediate level of Particle Flow use.

Download : 54 part, 53 x 50MB + 8,8MB,
хттп://rapidshare.com/users/SZ815O
Password : shareislove
clep
huh.gif
gena
sharkiserg - по XSI есть что нибудь? сенкс!
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