The Modeling of Chaos
This is a 20+ hours realtime video tutorial covering concept, modeling, texturing, sculpting, materials, lighting, rendering and post - the whole process from start to finish.
Applications used: 3dsmax, zbrush, ps and mr
The lessons show the progress from cube to fully textured, sculpted, rendered head.
We explore modeling techniques
for:
easy and fast head production,
head texturing (normal, mutated and lava covered, in photoshop and zapplin),
sculpting (freestyle and based on texture detail),
model and utility map exporting (normal,cavity,displacement) and finally
rendering (displacement, sss, lighting, final gather settings)
Various stages and the final models,
textures are included in the lesson for further study and manipulation. Useful for both game and film cg.
This isn't a very strong piece of art, but while talking and showing the whole process without skipping steps I sacrificed some freedom and experimentation so I consider it done and cool for the purpose it was made for.
CODE
http://rapidshare.com/files/257332638/Chaos.part28.rar
http://rapidshare.com/files/257358901/Chaos.part27.rar
http://rapidshare.com/files/257358175/Chaos.part26.rar
http://rapidshare.com/files/257357575/Chaos.part25.rar
http://rapidshare.com/files/257356891/Chaos.part24.rar
http://rapidshare.com/files/257355966/Chaos.part23.rar
http://rapidshare.com/files/257355304/Chaos.part22.rar
http://rapidshare.com/files/257354459/Chaos.part21.rar
http://rapidshare.com/files/257353518/Chaos.part20.rar
http://rapidshare.com/files/257352688/Chaos.part19.rar
http://rapidshare.com/files/257352082/Chaos.part18.rar
http://rapidshare.com/files/257351342/Chaos.part17.rar
http://rapidshare.com/files/257350125/Chaos.part16.rar
http://rapidshare.com/files/257349441/Chaos.part15.rar
http://rapidshare.com/files/257348649/Chaos.part14.rar
http://rapidshare.com/files/257347459/Chaos.part13.rar
http://rapidshare.com/files/257346290/Chaos.part12.rar
http://rapidshare.com/files/257345364/Chaos.part11.rar
http://rapidshare.com/files/257344472/Chaos.part10.rar
http://rapidshare.com/files/257343353/Chaos.part09.rar
http://rapidshare.com/files/257342059/Chaos.part08.rar
http://rapidshare.com/files/257341335/Chaos.part07.rar
http://rapidshare.com/files/257340416/Chaos.part06.rar
http://rapidshare.com/files/257339272/Chaos.part05.rar
http://rapidshare.com/files/257338259/Chaos.part04.rar
http://rapidshare.com/files/257336982/Chaos.part03.rar
http://rapidshare.com/files/257335350/Chaos.part02.rar
http://rapidshare.com/files/257333849/Chaos.part01.rar
Gnomon Workshop-Character Modeling for Next-Gen Games
In this DVD, Richard Smith guides you through modeling a Next-Gen game character. Richard starts with a rough concept design and then creates a low-res base mesh. From there he sculpts each part in ZBrush with special attention paid to creating realistic clothing folds. Once each part is completely sculpted Richard retopologizes it inside of Maya using a plug-in called Nex. Finally, using XNormal he creates the normal map and then sets everything up in Maya. This DVD is intended for artists with a basic understanding of polygon modeling in Maya, but the techniques he demonstrates could be applied using other 3D modeling software.
CODE
http://rapidshare.com/files/258290105/GnomonCRMNG.part8.rar
http://rapidshare.com/files/258290056/GnomonCRMNG.part7.rar
http://rapidshare.com/files/258289515/GnomonCRMNG.part6.rar
http://rapidshare.com/files/258288836/GnomonCRMNG.part5.rar
http://rapidshare.com/files/258288053/GnomonCRMNG.part4.rar
http://rapidshare.com/files/258287282/GnomonCRMNG.part3.rar
http://rapidshare.com/files/258286508/GnomonCRMNG.part2.rar
http://rapidshare.com/files/258290896/GnomonCRMNG.part1.rar