Digital-Tutors / RealFlow Training / RealFlow and Maya Integration
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"RealFlow and Maya Integration" focuses on integrating the ground-breaking particle-based fluid simulation technology developed by Next Limit and the powerful capabilities of Maya and mental ray. Each interactive lesson is presented in clear and easy to follow steps, designed to save you time and increase your productivity. Popular topics covered in "RealFlow and Maya Integration" include: importing geometry from Maya to RealFlow, effectively using of Daemons in RealFlow, advanced mesh generation, keyframing in RealFlow, using particle and mesh loaders in Maya, exporting particles and meshes to Maya from RealFlow, scene setup in Maya, using mental ray materials, using Photons, caustics in mental ray, particle expressions, and several additional lessons designed to evolve your understanding of RealFlow and it's integration with Maya.
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Lesson Outline:
1. Introduction and project overview 2:25
2. Exploring the workflow of setting up geometry Maya and taking it into RealFlow 5:59
3. Creating a very realistic splashing water 22:42
4. Rendering the water splash in mental ray (part 1) 9:01
5. Rendering the water splash in mental ray (part 2) 12:52
6. Sandman (part 1): simulating particles that behave like dirt or sand to achieve the look of an object disintegrating into dust 8:29
7. Sandman (part 2): focusing on the particle movement to create the appearance of a disintegrating object 7:54
8. Sandman (part 3): finishing the particle simulation 12:10
9. Sandman (part 4): importing the particles for the Sandman into Maya and using Expressions to mimic the appearance of sand by randomizing color values on each particle 6:00
10. Sandman (part 5): applying shadowing effects to the sand particles and utilizing the velocity data contained in each RealFlow particle to generate false motion-blur effects 10:02
11. Splash to Logo (part 1): initial Maya setup of making a drop of liquid fall to the ground and splash into the shape of a particular logo 8:08
12. Splash to Logo (part 2): importing geometry into RealFlow and creating the water simulation 7:08
13. Splash to Logo (part 3): finalizing the effect of the splash and exporting the resulting mesh into Maya for rendering 11:35
14. Splash to Logo (part 4): bringing the splashing logo mesh from RealFlow into Maya and beginning the process of lighting the scene for the final render 6:41
15. Splash to Logo (part 5): adding the caustic effects and reflection attributes to the splashing liquid 8:58
16. Liquid Text (part 1): building the geometry for the letters in a way that will make it easier for us to fill them with liquid 14:51
17. Liquid Text (part 2): using RealFlow to fill the letters with liquid and completing the effect of liquid text 16:21
18. Liquid Text (part 3): generating the meshes for the liquid text and using mental ray for Maya to generate the final rendered sequence 12:01
19. Splashing Tomatoes (part 1): using Maya to set up an animation of two tomatoes colliding with each other 6:10
20. Splashing Tomatoes (part 2): using RealFlow to add splashing water that flies off the tomatoes when they collide 20:23
21. Splashing Tomatoes (part 3): taking the RealFlow meshes back into Maya and using mental ray to achieve a photorealistic render 15:53
Total Run Time:3:55:00
CD1 хттп://rapidshare.com/users/ZG484
CD2 хттп://rapidshare.com/users/2PZ6BA
pas: gfxgfx.net
































